Records a human pilots's flight path and can replay this fixed path, including toolbar actions, as input for a Move type block.Īllows for the easy automation of complex defensive behaviours and lets you choose how to identify a threat, when to flee combat, and what location to fall back to. The AI Flight block enables complex navigation behaviors in-flight as well as detailed control of how your grid will move.Ĭalculates paths for Move type blocks to either follow the player, or to find its way to a given “Home” destination, or to patrol along GPS waypoints (Autopilot). It's important to remember that these blocks work together: Task and Combat blocks calculate paths, and Move blocks navigate along the provided paths.ĭesigned for autonomous flight in both space and atmosphere. The specialised AI Blocks give your grids a variety of smart drone behaviours, similar to the standard Autopilot. In range of an enemy, AI behaviour switches from Task to Combat AI Blocks That is, only one Move block, plus either one Combat block or one Task Block, are running at the same time. Enabling one AI block switches off the others of the same type. You can place several AI blocks with different settings on the same drone, but only one block of a type can be active at the same time. Becomes active while there is no enemy within a 2500m radius. AI Task: Provides waypoints to AI Move blocks in non-combat situations.Becomes active while it detects an enemy within a 2500m radius. AI Combat: Provides waypoints to AI Move blocks in combat situations.Controls gyroscopes and thrusters of a drone ship. AI Move: Follows waypoints provided by other AI blocks.For example, if an EC detects lack of power or damage to its weapon blocks, then switch from AI Offensive (attack behaviour) to AI Defensive (retreating), and so on. ECs detect changes in blocks inside the drone and react by switching to the AI Task that you have predefined for that situation. Sensors can react to players, voxels, and grids in close vicinity. Tip: Use Automaton blocks together with Sensors and Event Controllers (EC) to give the drone "senses". Automatons can follow a player or ship, find a path to a Beacon or GPS point, follow a precise recorded path, approach into shooting range and then dodge out again, and so on. The drone that uses the AI blocks must have thrust in all six directions.Īutomatons can be auto-piloted drones that solve simple tasks autonomously.įirst, build purpose-designed flying drones that can handle jobs such as transporting cargo, attack/defense, refuelling, and so on - then, add Automaton blocks to them for various autonomous navigational behaviours. If Progression is on, build a basic Assembler and some lighting block first to unlock AI ( artificially intelligent) blocks.
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